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Marco – Director, Infrastructure

Marco – Director, Infrastructure

Marco

Director, infrastructure

What do you do at the company?

I lead the Infrastructure team, from the fleets of servers that power our game network to building racks and loading trucks to some of the industry’s largest events.

Performance is key to great multiplayer experiences and we work closely with our service providers and our game developers to integrate great hardware, network and tooling with the games we build.

I became involved in media production and events in early 2015, from rigging to live streaming and lighting, all of which I still do to this day.

 

What got you into this industry?

When I was younger I played a lot of Halo. As I became more involved in online communities I took an interest in system administration and the networking behind games.

I met Rubik through the Minecraft forums, CubeCraft was a tiny server at the time with a barebones setup and developed it into a multi-server network which could scale to tens of thousands of players.

Fun fact about you

Travelling is a passion of mine and something I quite enjoy doing, so far I have visited 22 countries, and many more are on the list.

I’m the DIY person of the office, fixing things and adding features.

 

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Connor – Quality Assurance

Connor – Quality Assurance

Connor

Quality Assurance

What do you do at the company?

I mostly focus on testing the new and older modes and maps to ensure they’re all up to the standard they should be. This includes basic things such as grammatical errors all the way through to game-breaking bugs. I also help with reporting the bugs that the community has found during their gameplay.

 

What got you into this industry?

From a young age I’ve always had a passion for gaming, so being able to use this passion to help with projects is an amazing feeling. I was very lucky to acquire a position within this company and I hope to stay in the industry for as long as possible.

 

Fun fact about you

I play airsoft.

Yamín – Producer, Design

Yamín – Producer, Design

Yamín

Producer, Design

What do you do at the company?

As Design Producer I manage the projects we release on the Minecraft Bedrock marketplace, making sure everyone in the design team does their job and projects are on schedule. Next to that I do recruitment, training and when I find time I build and model too.

 

What got you into this industry?

When I was around the age of 12 me and my neighbour used to play minecraft on his account. We used to take turns and he introduced me to CubeCraft games. A few years later, during highschool, I played a lot less due to school and other activities. At some point I started to play it again and. I especially loved building maps to show off to my friends and making videos on the CubeCraft server.

 

Fun fact about you

I am addicted to sushi and I get very excited talking about it!

 

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Chloe – Game Designer & Behaviours

Chloe – Game Designer & Behaviours

Chloe

Game Designer & Behaviours

What do you do at the company?

Within CubeCraft, I mostly work on behaviours for the marketplace. I think of new ideas to make content more exciting and research what people would like to see on the marketplace. I work to make these ideas come to life; this includes making models work in different ways and creating new exciting items & blocks. I also package content ready for submission and make sure it’s up to standard.

 

What got you into this industry?

I was an admin of the Cubecraft server a couple of years ago going through hacker reports as well as replying to customer queries – through doing this I discovered that I liked the idea of making games, this inspired me to go to university to do games development where I graduated with a first. I then got into doing behaviours after Luke N contacted me asking me if I knew anything about behaviours – I didn’t, but I picked it up very easily.

 

Fun fact about you

I own an allotment plot which is where I spend my spare time.

 

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Owen – Protocol Developer

Owen – Protocol Developer

Owen

Protocol Developer

What do you do at the company?

I am part of the protocol and platform team where I maintain the backend server software that allows players continue joining CubeCraft when new versions of Minecraft are released, whilst maintaining backwards compatibility with previous ones.

 

What got you into this industry?

After I bought Minecraft back in 2012, I was instantly intrigued at how other members of the community were able to expand on the base functionality of the game with mods and plugins so I began investing my evenings after school learning how to create my own.

When I heard about the “Better Together” update coming to console and pocket edition, I moved away from Java Edition as I saw the potential growth and opportunity from a platform that would have such a large player base. Throughout 2017, I became more involved in the Bedrock Edition community, creating plugins for Nukkit and eventually creating my own fork called NukkitX which is still actively maintained by myself and other members of the community to this day.

 

Fun fact about you

Avid watcher of rocket launches and interested in space exploration.

 

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